Critical Role's The Mighty Nein is on the horizon—and I'm quite excited. Based on the company's second livestreamed campaign, I always figured the deeper complexities and political landscape of Wildemount would make for better TV.
Don't get me wrong, I love Vox Machina as much as anybody—I was there, weeping my eyes out when Campaign 1 ended—but Campaign 2's characters are, for lack of a better term, less "trope-y" than their predecessors. The story itself has some better dramatical stakes, too—the follies of corruption and empire, as opposed to 'there are too many dragons'.
Not helping The Legend of Vox Machina much was the fact it wound up rushing some plotlines. For instance, the Briarwood arc—a compelling gothic horror gauntlet to liberate the vampire-ruined home of one Percival Fredrickstein von Musel Klossowski de Rolo III—was squeezed into a tight-fitting pair of season 1 jeans.
"The thing we learned rummy win from making Vox Machina was that we didn’t know, after the two-season order, if we were going to get anything after that. So, we really crammed a lot of stuff into season 2. I think our pace suffered a little bit for it in some places."
Out of curiosity, I decided to check, and yep—season 2 of TLoVM crunches 16 episodes of the D&D livestream into 12 episodes of TV, though it also introduced a bunch of skipped-over plot points that were tackled in the absent Slayer's Take arc from earlier in the live show.
The season finale, though? I was far more lukewarm on it, especially since it skipped—and in one case, omitted—a lot of the smaller plot points that made the conclusion of the Chroma Conclave arc so compelling in Campaign 1. Here's hoping a slower pace, unconcerned about the potential woes of season renewals, will do The Mighty Nein a great deal of good.