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EU MEPs agree on recommendation for Europe to 'make full use of its powers' to ban loot boxes for mi

By Dr. Evelyn Reed | January 01, 0001 | 7 min read

Over the last few months we've seen the EU ramp up its efforts to tackle the possible harms of the online landscape, whether that's the threats that AI poses or threats to minors. On the latter point, gacha and Overwatch gamers need to batten down the hatches because it looks like the political bloc might be coming for your loot boxes. Well, if you're a minor, anyway.

An EU committee—the Internal Market and Consumer Protection Committee—today that encourages the European Commission (EC) to tackle several harms that minors face online today. The vote to adopt the report passed with "32 votes in favour, 5 against and with 9 abstentions".

PASADENA, CALIFORNIA - NOVEMBER 14: In this photo illustration, the Bluesky logo is displayed on a cell phone with the app displayed on a computer monitor on November 14, 2024 in Pasadena, California.

(Image credit: Mario Tama via Getty Images)

"MEPs support the idea that persuasive technologies, such as targeted ads, influencer marketing, addictive design, loot boxes and dark patterns, be tackled under the future Digital Fairness Act. The report calls for EU action to address manipulative features like rummy noble infinite scrolling, autoplay, disappearing stories, and harmful gamification practices that deliberately exploit minors’ behaviour to boost engagement and spending."

That includes loot boxes, general social media access, and even "video sharing platforms and AI (artificial intelligence) companions." The latter two should, the committee recommends, face the same age 16 restriction as social media in general.

Call me a fuddy-duddy (and certainly call me one for using that phrase) but this all seems reasonable to me. rummy noble The EU has been on a bit of a roll lately, pushing for and . Adding protecting the mental health of minors rummy satta onto the list is both unsurprising and nevertheless laudable.

That's especially true given the that shows all the harms that can be done by being exposed to various stimuli so early on in life. Our brains weren't designed to develop while being exposed to such superstimuli as constant (positive or negative) attention from multitudes of semi-anonymous people on social media.

Overwatch lootbox

(Image credit: Blizzard)

Currently countries can set their own age restrictions on social media, and of course social media companies tend to set their own age restrictions to use their platforms and have their own rules for age verification. Earlier in the year the under the , but these are just guidelines and aren't binding. These new committee recommendations seem to encourage the Commission to take a more active role in enforcing some more definite restrictions.

And regarding loot boxes, I'm just glad I grew up gaming on PC before those became a thing. My spending habits aren't amazing at the best of times, so who knows what they'd be like if I'd been trained to gamble for quick and easy dopamine during my mind's most formative years.

All this being said, I have to balance praise for the sentiment with a note of caution about the application. The committee's report "supports the Commission’s efforts to develop privacy-preserving age assurance systems, while warning that such rummy satta measures must respect children’s rights and privacy, and do not absolve platforms of the responsibility to make their services safe by design."

The latter portion of this is worth highlighting, and not treating as a platitudinal add-on to gloss over. Age verification and even is a hot topic of late, as is digital ID in general, and we need to ensure we're balancing the very real benefits of online restrictions with the potentially very real harms of ID checks and verifications. I have no answers, there are just pros and cons to weigh, and hopefully solutions that can keep the scales nice and balanced.

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