By Dr. Evelyn Reed | January 01, 0001 | 7 min read
As the tagline for the Kickstarter video says: “How is this not a thing yet?” This post originally appeared on Kotaku UK Sabertron is a set of foam swords with built in scoring, adding a video game element to the age old pass
rummy modern time of ‘hitting people’.It’s now 150% funded with 19 days left.(Thanks Geekologie)(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Sensors in the hilt communicate between swords, differentiating between blade and body hits and even allow for a range of game modes:

ONE HIT TO WIN IT Self explanatory. Land one successful body hit, and you win. COUNTDOWN Land three hits to win. METERED DAMAGE The stronger the blow, the more damage

your opponent takes. ETERNAL STRUGGLE Identical to Countdown, only you can earn health back over the passage of time, or by blocking several blows. HOPELESS The name says it all. Identical

to Eternal Struggle, only you can earn health back more quickly, and with even fewer blocks. Also, the lower your health gets, the less damage you’ll take. At the moment it’s only one-on-one fights but multiplayer’s promised along with shields and armour “around the corner”.
This
rummy nabob post originally appeared on Kotaku UK, bringing you original reporting, game culture and humour with a U
rummy noble from the British isles. Follow them on @Kotaku_UK