auntbucky

Product or Media_ The Intersection of Games and Design

By Dr. Evelyn Reed | January 01, 0001 | 7 min read

A director of design and an avowed “hardcore ludologist” ponders why the well constructed games he nominates do so poorly in design competitions, engaging a debate over whether games are a media or designed objects. But they’re both, he says.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Matt Jones of the London-based design consultancy BERG, has unsuccessfuly nominated console games like Left 4 Dead and BioShock for three straight years in the Design Museum of London’s Designs of the Year exhibition. Writing for Edge Online, he says that games subordination of “scenery and backstory” to physics and gameplay make them, for him anyway, a form of architecture, and thus eligible for consideration in design awards, alongside physical examples of design like laptops or office buildings. But he reasons that they are also rightfully considered media to be e19 e19 experienced like a film, a book or an album. And that too is owed to a feat of superior design. It’s just one not recognized, yet anyway, outside the games community. Are Games Design? [Edge Online, Jan. 6] I must betdog admit to being a fairly hardcore ‘ludologist’ when it comes to appreciating games. The scenery and backstory come a very poor second to the physics, mechanics and ‘toyetics’ (as Gary Penn has dubbed it) of the world I get to play in. So as a result, for me, games really are frameworks for fun, rather than ‘interactive stories’. I tend to see them as having much more in common with the approach of an architect or landscape designer in terms of shaping and creating flows, confluences and possibilities for enjoyment. Whether it’s Molyneux, Wright or another guru of gamespace, the language and argot used to describe what they are trying to design often leans heavily on that of sbfplay architecture – and of course architects have often been involved in or crossed over into world-building, concept art development and even level design. As a result I really do think that critical appreciation and commentary from betdog the world of architecture and design could be illuminating and progressive. Another parallel with architectural criticism is that those versed in architecture can look at a drawing of a building plan and section, and be able to read it – allowing them to comment on the intention of the architects, and the possible qualities of the building without experiencing its constructed form. Similarly, a seasoned gamer or game critic might be able to read a videogame in abstract very quickly – seeing patterns, references or even clichés in the mechanics and dynamics offered by its designers. But to a less familiar eye, games are hard to appreciate without playing them and experiencing the physics and laws of the world they present. Without such literacy in games, and without the prompting to simply play games, it’s little wonder that mainstream design sbfplay critics tend to ignore their charms. It might be quite an easy bridge to build between the lush three-dimensional worlds of leading console games to those of architecture. It’s perhaps easy to cast a more esoteric critical eye over the possibility-sculptures of god games. But I’d also argue that the same critical appreciation should be given to the elegant minimalism, the exuberant joy-giving and often beautifully crafted bottle universes of so-called casual games. After all, one can see their analogue in the everyday objects – spoons, chairs, staplers, kettles – reified in design museums the world over for their immaculate balance, simplicity, deft detailing or just whacked-out joyfulness. Why should pocket calculators be put on a pedestal, and not Peggle? – Matt Jones Weekend Reader is Kotaku’s look at the critical thinking in, and of video games. It appears Saturdays at noon. Please take the time to read the full article cited before getting involved in the debate here.

Discussion (3)

SpinQueen4314

The promotions and bonuses offered are very generous. I especially love the daily free spins and deposit bonuses. They make playing even more enjoyable and increase my chances of winning big. The platform keeps me engaged for hours every day. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.

BetGuru8848

I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood.

SpinQueen6118

I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly. The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay.

Recommended Reading

You've got one week to nab 69 games for $30, and for a good cause too

Humble Bundle has put together a sprawling [[link]] package of games and comics to help out relief efforts in Türkiye and Syria after last month's devastating earthquake, and it's a doozy. The Türkiye-Syria ea...

'An astonishing scumbag move'_ Indie developers react to surprise Unity engine pricing changes

Indie game developers are up in arms over changes to Unity's pricing system that [[link]] will see them charged on a per-install basis once certain thresholds are met. The developers say the changes could end ...

You can finally have an entire Sea of Thieves server to yourself with the new Safer Seas game mode

One of the best things about Sea of Thieves is [[link]] the lurking spectre of danger in every encounter: Is that rapidly-approaching brigantine looking to team up, or looking for a fight? But not everyone car...